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April 13, 2007

Let's Get Ready for First Grade!

We’ve been attempting to get ready for first grade in a myriad of ways lately, but our emphasis has been primarily towards location rather than academics. The Cat definitely has academic strengths, but there are some topics that he needs to learn more about so that he is comfortable entering his new school...

Read the original review, posted to Kari's Couch

November 12, 2007

Jump Start World

Playing Jump Start World: First GradeI left this morning at around 10:30am. The Cat was playing Jump Start World: First Grade.

I returned home around 3:15pm. The Cat was playing Jump Start World: First Grade.

Sure, I know there was some time in there where he and Husband ran a couple errands and got lunch, but the time he was home he was glued to the computer, earning "gems."

Reward for good work is a huge motivator for the Cat. Jump Start World's gem reward system has gotten the Cat very excited about mastering levels and clearing units. We received Jump Start World: First Grade through the Parent Bloggers Network.

The Cat has tried some educational video games before, but they haven't been nearly as sophisticated.

Continue reading "Jump Start World" »

October 16, 2008

Leapster2: Leap into Educational Fun

Typically people don't think of video games as being educational, but there are plenty on the market these days. The quality and method differs, but the idea is the same: get the kids involved in fun and they will forget they are learning. Jump Start World is one example of a game that is incredibly educational while still fun. (The Cat kept playing it long after I reviewed it; and continues to play from time to time.)

Leapfrog has been a real leader in the field of educational-yet-fun products. Not long ago, I reviewed the Leapfrog TAG system for reading. Splig loved it, and so did I. As I explained in my review: "The wand also reports back via the child's "Learning Path" to show the parent what skills the child has worked on, what activities the child enjoys doing, and how their learning is progressing... Readers can collect rewards for finishing various activities."

leapster.jpgWell, the Leapster2 hand-held educational video game has that same ability: report back to the parents on progression of skills and earn "rewards."

The Cat was instantly smitten. After all, his favorite color is green and the system happens to be green (and blue.) Both kids loved the games "Dragon Kingdom" (the default on the system) and "Outwit!" (another cartridge included in my review package.) Spliggle's favorite television show is "Dragon Tales," so of course he liked "Dragon Kingdom." He enjoyed doing activities in the "creativity castle" whereas the Cat was interested in "Dragons to the Rescue," which tests math and reading skills

Although my boys are 3.5 years apart, they both found something to love about the Leapster2. The activities are varied enough and there are enough "levels" of play that activities are not too simple for the Cat or too challenging for Spliggle. Both boys have their own profile on the Leapster2. That way, their particular rewards and progression down their "Learning Path" is kept separate. Plus, it is fun for them to click on their name when they begin: even though they share the game, it is "theirs" for the duration of their session.

One feature I didn't initially notice is that there is a little headphone jack in the console. This will be very useful the next time we take a road trip. Although the games are cute, the repetitive sounds get a little distracting to parents in the front seat trying to listen to news or music.

There are plenty of different game cartridges available for the Leapster2; it also plays all Leapster cartridges. The themes are such that my boys think they are just playing "video games," but they are also reinforcing important skills.

I've been impressed with Leapfrog educational toys since their inception (and even participated in a focus group about five years ago,) but have been particularly enthusiastic with the invention of the interactive Learning Path system and the portable devices that all merge into this system. Thank you to Leapfrog for generously providing me with a Leapster2!

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Up next: I report on a similar system from a competitor! Oooooooohhhhh!

October 17, 2008

Keep 'em Smiling (and Learning) with the VSmile Cyber Pocket

PlayingVSmile.jpgAlright, so I had already received a competitor's product for review, but when the Parent Bloggers Network asked if I'd be interested in reviewing the V. Smile Cyber Pocket from VTech, I instantly said "Yes!" After all, both my boys have non-educational "just for fun" handheld video game consoles, but until the V.Smile showed up on our doorstep, we only had one educational hand-held video game.

Yes, boo-hoo!, but don't you want both kids learning in the backseat of the van?

Yup, I thought so. Two educational handheld games it is!

The Cyber Pocket has a different "look" than what the kids are used to: this looks like a mini-laptop computer, with a little flip-up screen. Of course both boys were very interested, especially when they saw the game that came with it is called "Zayzoo: An Earth Adventure" and sports a photo of a cute alien.

Zayzoo includes several different components including singing songs (great for the preschool set) or practicing filling in missing letters of common words (excellent to reinforce those early reading skills.) The Cyber Pocket system itself is recommended for kids age five and older. It is therefore not a surprise that four-year-old Splig found some of the games too challenging; however, he still loved them. The Cat is seven, and enjoyed playing "Math Mining," "Alien Beat," and "Language Learner" the most, but has yet to explore several of the games available.

When we first turned on the system, it took some time to figure out what to do. The stylus on the lower screen corresponds to the cursor on the LCD upper screen. This is rather tricky to co-ordinate, so I was relieved that finger-joystick controls were available instead. There are both right-joystick and left-joystick positions for the console. This is the first time in a video-game situation where I've seen particular attention to whether a person might favor right or left hand.

Still, I wish the stylus were easier to use. Although the "write on one surface, see the result on another" might help hand-eye coordination in the youngsters, for this nearly-35-year old it was too tricky. I like to write directly on the screen. One advantage of not writing directly on the LCD screen, though, is that the screen life will be much longer. Many of these "write on the media" products have the potential of getting scratched and worn over time.

When the Cat tried out the system, he was frustrated by trying to use the stylus to play the game. He didn't have any trouble working the navigational screens, but when he had to actually control the character, the finger joystick made much more sense. Still, the game prompts, "Use the pen to move Zayzoo!"

I don't know whether the stylus is used exclusively in some games. If so, this would require an initial adjustment period.

What I was most intrigued by, though, was how many skills this single game covers: spelling, synonyms, antonyms, 3D puzzle building, logic, arithmetic, vocabulary, sentence structure, reading comprehension, beat and rhythm, and more. With such a wide variety of skills emphasized, kids can be both confident in the skills they've already mastered (earning lots of coins!) and challenged by those things that they are still working on, but having fun in the process.

One especially fun feature of the Cyber Pocket is that it can be plugged into the television screen via the included cable. Sure, there are plenty of TV screen video-game consoles out there, but none that you can then take with you in the van on a road trip. While at home, the kids can choose to play the Cyber Pocket with a large screen; but then on the road, in a comfy arm chair, or in their rooms, they can relish in the portability of the system. I like that there is a headphone jack so I don't necessarily have to listen to their games. I must listen to their laughter and squeals of delight, though.

The Cyber Pocket comes with a "V.Link," a little device that is a USB-port on one end and a connector to the VTech on the other end. A smiling glittery piece of toast serves as the slider between the "connect to VTech" and "expose USB port" configurations. Okay, he isn't a piece of toast, but the smiling computer screen logo looks very much like that tasty breakfast staple.

Kids can connect the V.Link to their console to download their scores; they then connect to the computer to record those scores. In the case of "Zayzoo: An Earth Adventure," kids can earn gold coins during console play that can be used on the V.Smile website to unlock special bonus games. The Cat hasn't earned enough coins to unlock anything yet, but I am certain he'll enthusiastically try, then reveal in the accomplishment.

Both boys love this system. Although we are just getting to know it, I have a feeling it will be used quite frequently at our house.

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Up Tuesday: A side-by-side comparison of Leapfrog's Leapster2 and VTech's VSmile Cyber Pocket, a Smackdown! if you will. Stay tuned...

October 21, 2008

Smackdown! VTech CyberPocket versus Leapster2

We have had the good fortune of receiving both a Leapster2 from LeapFrog (check out their new Leapfrog online community!) and a V.Smile CyberPocket from VTech, via the Parent Bloggers Network. I've written reviews on both, but below is a summary of some of the features both unique to each and shared between these two educational hand-held learning systems. Some of the information in the below table is objective, while other information is our impression of the systems.

Leap Frog: Leapster2VTechKids: V.Smile Cyber Pocket
Manufacturer's Suggested Age 4 to 8 5yrs +, but there are "smartridges" with games aimed at kids as young as 3
Our Experience with Age Both 4 year old and 7 year old give thumbs up Both give thumbs up, but 4 year old was frustrated at times. (We should try the "smartridges" aimed at his age.)
Price $69.99 $69.99
Extra Games $19.99-24.99 $19.99
Game Selection within Product Family Compatable with (original) Leapster games Compatible with VSmile games
Pen Stylus YES - connected and tucks into game YES - connected and snaps in the back
Navigation with pen stylus EXCELLENT NOT GOOD - a real learning curve required
Finger Joystick joystick on left joystick can switch from right to left
Navigation with joystick GOOD (fluid right off the bat.) GOOD (a bit "stiff" initially, but kids warm it up quickly.)
Screen Single screen LCD: high resolution: stylus writes directly on the screen (easier navigation) Flip Up screen (protects high resolution screen) Separate area for stylus/navigation prevents writing on (damaging) LCD
Brightness Control Buttons (up/down) Dial (possibly more precise control, though hard to tell)
Volume Control Buttons (up/down) Dial (possibly more precise control, though hard to tell)
Headphone jack (peace for parents) YES! (headphones not included) YES! (headphones not included)
Weight Medium Heavy
Play on TV no YES!
Plug in computer to report back to personalized online profile YES - via USB cable - shows "Learning Path" to parents, earn rewards for progress YES - via "V.Link" - can unlock many online games for earning coins during handheld play
Online Profiles Can create different users; thus different reports, rewards, etc. for individual players (Kids can share handheld, but have distinct accounts.) One account is linked to the machine. (Would need multiple machines to have children maintain separate profiles.)
Online Games YES YES

Who wins the Smackdown? Well that depends on your needs. My kids love both gaming systems and both make learning FUN! Since they both cost the same, emphasize similar skills, report on those skills online, and have a variety of different games available, there is no clear winner. It is up to YOU to decide which features you prefer. For example, the Leapster2 is lighter with better stylus control than the CyberPocket, whereas the CyberPocket has the the ability to plug into the T.V. for big screen play, but the Leapster cannot. Of course my chart above is not comprehensive; there may be a feature I didn't cover that is particularly poignant for you - but the above is what my kids and I discovered as we tried out these cool gadgets.

For more information:
- VTechKids: V.Smile Cyber Pocket
- Leap Frog: Leapster2

December 23, 2008

Last Minute Gifts

bigpresent.gifHusband and I typically end up with multiples of the same gift, like the year we both got each other America. Typically the duplicates end up because Husband will talk about how much he wants something, so I'll buy it for him. But days before Christmas, he'll go out and purchase whatever is already wrapped under the tree.

So I stopped listening to his first choice, figuring he'd get it for himself. I focused more on the "lower down" priority items.

Last year he kept talking about a slingbox. But I thought I knew better. I wasn't going to purchase something he'd no doubt buy on his own during Thanksgiving sales or Pre-Christmas sales or Friday Fry's sales.

The day before Christmas, Husband mentioned how excited he was that he'd be getting a slingbox for Christmas. He assumed that is what I had already bought. He was ecstatic.

Except I hadn't bought one, of course.

Not wanting to disappoint him, I quickly went online to Best Buy and did an in-store pickup order. While the store itself had long lines and packed aisles, the in-store pickup line was small. We were out of the store - coveted present in hand - in less time that it took us to find parking.

And so, my first tip to those of you who have waited too long to shop for Christmas (or the latter half of Hanukkah) is to see which big stores have in-store pickup. It is easy to browse online for that perfect gift, and typically is pretty easy to pick it up since most stores have separate lines for their online sales.

(The one exception I found to this was when I bought a camera at Circuit City - the closest store was sold out, so I purchased it at a store a half hour away. Guess what happened? That store didn't have it when I arrived, but discovered that my local store did! In the end I got my camera, but that particular excursion took a lot of driving and involved confusion.)

Another idea is the dreaded overnight shipping - yet for stores like zappos.com that already ship overnight, you're golden. Still, most overnight shipping options are pretty pricey, so you might want to brave the malls.

Or, you could buy something that is electronically fulfilled, such as an iTunes gift certificate or an Amazon.com gift certificate delivered via email.

Plenty of websites offer extended content for a fee. No, I am not suggesting purchasing "adult materials" for your preteen cousin. Rather, for kids there are sites like Club Penguin, a favorite of my boys. While the basic experience is plenty of fun, being a member allows the little penguins to accumulate coins to purchase pet puffles, buy snazzy new outfits, and deck out their igloo like budding interior designers would. In the Cat's case, that means purchasing as many toy trains as possible to create a "rug."

For older folks, there is Happy Neuron. I learned about this brain fitness website shortly after I had realized that I wasn't very good at the Brain Age DS game. (And don't even talk to me about Big Brain Academy.) "Mommy brain" is no myth: my brain is so filled with details of appointments, tasks, and managing other folks' lives that I don't have time to read or do puzzles to expand the other parts of my brain.

As we age, our brain "sags" just like our bodies do. Those who keep mentally fit by exercising their brain end up faring much better than those who don't. Plus, it is fun (until the computer tells you that you are mentally weak, that is!)

Happy Neuron is offering a 20%-off holiday special on a year's membership to the website. Members have access to 35 games (plus 5 beta Wii games.) The games fit in five categories: visual-spacial, attention, executive function, memory, and language. Each game has several difficulty levels, plus the program itself will recommend games based on the user's weaknesses.



I tried using the "coach" function whereby the computer is supposed to take me through an optimum combination of games based on my preferences, time available to "work out," and my past performance. Unfortunately, this feature didn't work for me (I was given a login free for the purposes of review, but perhaps this is a feature only available to full members, not reviewers.) And so, I tried out the five free games.

Does it surprise you that on the "split words" game that I was able to do the one about football but did horrifically on the "agriculture" one? (I can still hear my grandmother's tsk-tsk from many years ago when she learned I couldn't tell the difference between different types of cows. Sorry, I don't know anything about farming.) I thought I would do fantastically on "Catch the Ladybug" because after college I was a research assistant in a visual psychophysics lab. We did lots of "search" experiments, and since I had to program and test such things, I became very good at visual search. But my downfall in this Happy Neuron game was my trackball skills. I saw the ladybug immediately, but had a hard time rolling my way over. Perhaps a traditional mouse would be better in this instance.

There are other games that rely on time where an individual's ability to move the mouse becomes a limiting factor. This concerns me for the grandparent-set who might otherwise benefit from these mind-enhancing games. For these folks, those games without a time limit (but which will still record time) would be more accurate: as their time decreases with practice, the improvement can be attributed more to mental performance and less to mousing-ability. But for games that stop if the user fails to provide the answer, the individual wouldn't be able to practice the actual task unless the time required could be increased.

I love that there are a variety of games to "train" the user so the "workouts" are not boring. The site has a section on brain fitness science, plus has recommendations for other (sometimes offline) products. In addition to the aforementioned Wii games in beta, there is also a "Happy Neuron Junior" program in development. The Cat loves various games, particularly online. Although some of the games I've played through Happy Neuron are perfectly appropriate for him, I imagine the "junior" version will have aspects (such as in the "language" category) that will better fit his grade level.

Consider Happy Neuron for that otherwise difficult-to-buy-for adult. Grandmothers have enough perfume, bath oil, and lotion. And does Granddad really need another tie? Young(er) adults would like these games, too, so don't think your recipient needs to have grey hair. (I think my parents are sharper than I am at this point, anyway.)

Or maybe spend some time on the site yourself; it certainly wouldn't hurt! After all, the present I am getting for Husband is one that I hope to get myself at some point. This is one year where I'm actually hoping for a duplicate (but not expecting it.)

February 12, 2009

Dreambox: Computer-Use You Can Admit to Your Doctor

UPDATE: I reviewed Dreambox's K-3 content April 2010. The below review is from February 2009 when Dreambox was K-2 - Please read ahead to learn more about the program, and then check out my K-3 post!

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dreambox_logo_dl.gifI took my eldest son for his eight-year-old checkup today. On the standard questionnaire about whether he lives with someone who smokes, or if we have guns in the house, there was a question about screen-time. I had to check a box if my child spends more than an hour per day watching television, playing video games, or engaging in activities on the computer. I'm an honest gal, so I checked the box, even though I knew the underlying question.

As expected, the doctor asked me about my admission. I explained that yes, he spends quite a lot of time on his computer, but for mathematics enrichment.

The doctor beamed, "Well, of course, any educational content is absolutely fine."

We then got into a discussion about how plenty of homework assignments need the resources on the internet, and how differentiated education is important.

Every parent thinks his or her child is brilliant, but let me tell you about my second-grader: he loves math. He thinks math is fun, and yet I know he is bored during regular class instruction time. I therefore jumped at the chance to review Dreambox via the Parent Bloggers Network. I want to capture and preserve his love for math, build on it, and prevent him from lagging behind later because he isn't stimulated enough now. Combining his love for computer games with mathematical instruction is a perfect marriage of interests.

Continue reading "Dreambox: Computer-Use You Can Admit to Your Doctor" »

November 2, 2009

Internet Safety with LeapFrog and Larry Magid

connect_safely_internet_safety_logo.gifLast night LeapFrog sponsored a talk with Larry Magid on internet safety. (We also had some excellent food at the Four Seasons Hotel, including a to-DIE-for mashed potato bar - YUM!) Mr. Magid is the co-director of ConnectSafely.org and founder of SafeKids.com.

Surprisingly, the talk meshed well with my own beliefs about risk (not nearly as high as my parents or many others would believe) and how to approach privacy. I had been expecting a scare-fest, but instead the advice was realistic and practical.

The Cat (age 8) has an email address, but he knows I see what is on it (and I delete SPAM off it.) He knows not to give out personal information, although I admit I worry if he is anyway. Spliggle doesn't yet have an email address and doesn't yet really know his own information well enough to give it out. But, of course we will talk to them both as the need arises.

We've considered putting a filter on the Cat's computer because he's pretty Google-savvy, but Mr. Magid explained a filter is mere "training wheels" since the real world isn't filtered. We all know that an overprotective parent actually ends up hurting a child because he cannot fend for himself. But then of course a too-permissive parent ends up putting their child at risk. As with parenting in general, internet safety is about striking a balance.

Continue reading "Internet Safety with LeapFrog and Larry Magid" »

April 14, 2010

Dreambox Math is now for Kindergarten through 3rd Grade!

dreambox_logo_dl.gifLast year my boys were very excited when I introduced them to Dreambox as part of a review of their excellent online K-2 math program.

I was impressed with how the program evaluated both boys such that their adventures were tailored to their ability level. At the time, my youngest son was still in preschool, so having him do a Kindergarten math program had the potential to be a stretch, but Dreambox accurately assessed his knowledge and instructed him accordingly.

Meanwhile, my then-second-grader was assessed at a higher level. He is gifted in math, so immediately went to some of the more advanced concepts. Although both boys were playing the same game, Dreambox individualized the lessons so they were at the appropriate level for each.

My boys loved Dreambox, so I paid for a subscription for several months after my free-for-review trial had ended.

Although my oldest son enjoyed the game, I could tell that towards the end of his second-grade year he wasn't really challenged by it. Since I wanted to give him access to more advanced concepts, I enrolled him in a free trial of another online math program that went into more challenging material.

Continue reading "Dreambox Math is now for Kindergarten through 3rd Grade!" »

About Math

This page contains an archive of all entries posted to A Spectrum of Reviews in the Math category. They are listed from oldest to newest.

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