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Kubit2Me

lilscholars.jpgSplig (age 4) had a playdate recently. He took out a Kubit2Me cube and immediately his friend's eyes opened wide, "What is that?" He thew the cube at her and she stroked the fur on the side. They ended up playing the Lil Scholars ABC's game. While Splig is still learning his letters, his nearly-age-5 year old friend was able to identify nearly all of them. Meanwhile, the Cat (age 7) wanted to play, so I told him he had to give an example of a word that started with that letter, and it couldn't be the item pictured on the card, since that would be too easy. If they had done the 123's version, I would have had the Cat do a multiplication exercise, while Splig and his friend would have only had to identify the number and/or a simple addition problem. All three kids were essentially playing the same game, but it was adjustable to their particular academic levels.

The basic tools of Kubit2Me are a large fuzzy cube and a set of cards. The user places several cards in each of the cube's pockets. What happens next varies depending on the game played. Although the "official instructions" recommend the players choose to whom to throw the cube, I modified it: I had the kids throw the cube to specific people. The reason for this was two-fold: First, so nobody was left out; Second, so the kids were not confused or conflicted (ie, Will I hurt his feelings if I toss it to her?)

The person who catches the cube pulls out a card from the pocket that is facing upwards on the cube (or any other direction agreed upon by the group.) In our case, I had the kids yell out the color that it landed on so they could also practice their colors (of course all three kids found this easy.) The player then either identifies what is on the card (letter, number) gives an example of what is on the card (what is the letter's sound, what is that number multiplied by 3), or if the card contains a question, answers the question.

Some of the games for older kids include "Truth or Dare," and "Now You're Talkin'." A related exercise is the downloadable-for-free "Free to Be Me Icebreaker" All games use the same cube, so simply get a deck of the question-cards to play a new version of the game.

While the "Lil Scholars" games are more "basic preschool education" in focus, the question-related cards are more social-skills related. These cards contain basic questions like "If you could live under the ocean or on the moon, which would you choose?" A variation of the game ("How Well Do You Know Your Friend?") has the other players guess the cube-holding player's answer before he or she answers.

The variations of Kubit2Me are numerous, so it is definitely important to establish the ground rules before playing the game. The Cat likes to invent rules as he goes for any game, so while the game is flexible, it is important to stay consistent.

Lil Scholars was too easy for the Cat (unless I added more challenging requirements for him,) but was definitely a good exercise for Spliggle. The social-skills oriented aspects of the game are great for the Cat, though. In fact, it was through one of my posts about the Cat's social difficulties that Kubit2Me's creator decided to contact me about her game. She describes it as "a line of self expression games that are all about getting kids to open up." Indeed, Creative Child Magazine recently named the game its 2008 Creative Child “Game of the Year” Award - although this distinction does not appear to be on the website (which reads 2007) yet - From the press release:

"A unique interactive, relationship-building game called Kubit2me Lil’ Scholars Edition has earned the 2008 Creative Child “Game of the Year” award in the preschool educational games category. Two other Kubit2me games, Truth or Dare and Now You’re Talkin’ Editions, also received a 2008 Preferred Choice Award."

The game provides the questions which is half the struggle when making conversation. This way, kids can appreciate the opportunity to answer (it is their turn to talk!) and learn to listen (rules are rules, when another player has the cube, it is their turn!) In this way, kids like the Cat who have difficulty with social convention can learn these rules in a non-threatening way. Logical thinkers can literally "play by the rules" to practice listening to others and taking turns. One possible variation of the game is for the player holding the cube to select the question and ask it to the next player in the rotation. This way, the player gets the practice in asking questions as well as in answering questions.

According to its creator, Kubit2Me is regularly being used in therapeutic settings. I can definitely see how this social game can be used as a tool for conversation and taking turns. For kids who do not yet know their body parts, 123's, or ABC's, these quizzes can be useful as well. An "emotions" deck also presents a challenge to kids for whom reading emotions is difficult. For kids with sensory needs, the cube is soft and quite fun to touch. (I would like one in a pillow shape!) Likewise, it is large enough and soft enough so those kids with low muscle-tone (as some kids on the spectrum have) would be able to catch it without a problem.

My kids enjoy Kubit2Me. Splig's playdate was definitely intrigued, so perhaps her mother will go purchase it as well. I need to get some of the Cat's classmates over so they can play the Free to Be Me Icebreaker - that is, unless they go play soccer first.

But...

My one concern about the game is that it does seem a bit "girly." The cube has cute denim pockets and comes with little stickers and glittery bracelets (which Splig loves.) I can see groups of young girls playing the game for fun, but my gut reaction is that boys would only play it if they were in an educational setting or in a mixed-gender gathering. Since Splig is rather "girly" for being a boy, and since the Cat doesn't seem to notice gender roles, the game is definitely fun for them, but there are certainly some of the Cat's classmates who I wouldn't want to suggest play the game. That said, there are a few young men who I think would enjoy the game.

All in all, this game can be used for many different reasons in many different settings. The kids love the cube and the questions provide fun icebreakers. Check out the Kubit2Me website to learn more

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